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The real problem with BioShock Infinite’s Box Art

And first person shooters in general is poor trigger control.

4 Responses to “The real problem with BioShock Infinite’s Box Art”

  1. Dustydog Says:

    That’s the opposite of poor trigger control.
    The rule is: Keep your finger off the trigger until you are ready to shoot. In the game, you are always shooting or ready to shoot – therefore, keep the finger on the trigger.

  2. Geoff Says:

    I’d actually say that setting wise, it’d be more uncharacteristic to have the character exhibit proper trigger discipline. The game is set in 1912, while strong enforcement of trigger discipline is a much more modern thing. As such, poor trigger discipline isn’t entirely unwarranted.

  3. NotClauswitz Says:

    When I was doing animation and demos I knew a couple artists for Electronic Arts, and none of them knew actual jack-all about guns or had any experience with shooting anything but a plastic toy – except that to them it (the gun) really was 1.) an artistic tool that, 2.) represented a lot of psycho-sexual desires and POWER. As artists they were really sunk into the Freudian aspects.

  4. Tai Says:

    You know we’re doing something right when someone who covers video games for a living is ranting as much as we do about trigger discipline.